Informed Hybrid Game Tree Search (2018), in: IEEE Transactions on Games, 10:1(78--90) | , , , and ,
[DOI] [URL] |
A Survey of Preference-Based Reinforcement Learning Methods (2017), in: Journal of Machine Learning Research, 18:136(1--46) | , , and ,
[URL] |
Model-Free Preference-based Reinforcement Learning, in: Proceedings of the 30th {AAAI} Conference on Artificial Intelligence (AAAI-16), Phoenix, Arizona, pages 2222--2228, 2016 | , and ,
[URL] |
On Learning from Game Annotations (2015), in: IEEE Transactions on Computational Intelligence and AI in Games, 7:3(304-316) | and ,
[DOI] |
A Policy Iteration Algorithm for Learning from Preference-based Feedback, in: Advances in Intelligent Data Analysis XII: 12th International Symposium (IDA-13), pages 427--437, Springer-Verlag, 2013 | and ,
[DOI] |
EPMC: Every Visit Preference Monte Carlo for Reinforcement Learning, in: Proceedings of the 5th Asian Conference on Machine Learning, (ACML-13), pages 483--497, JMLR.org, 2013 | and ,
[URL] |
Learning from Trajectory-Based Action Preferences, in: Proceedings of the ICRA 2013 Workshop on Autonomous Learning, Karslruhe, 2013 | and ,
[URL] |
Preference-Based Reinforcement Learning: A Preliminary Survey, in: Proceedings of the ECML/PKDD-13 Workshop on Reinforcement Learning from Generalized Feedback: Beyond Numeric Rewards, 2013 | and ,
|
First Steps Towards Learning from Game Annotations, in: Proceedings of the {ECAI} Workshop on Preference Learning: Problems and Applications in AI, Montpellier, pages 53-58, 2012 | and ,
|
Determining Move Effects Without Explicit State Construction - Construction and Implementation of a GGP Agent, Knowledge Engineering Group, TU Darmstadt, 2010 | ,
|